Getting things done

Ok. Let’s say I’m plenty with things to blog, so that I’ll have to summarize a little bit.

Research: I had the Innovazione+ technical commitee meeting this wednesday and I have to say we came out with some REALLY interesting ideas to be presented to the next IST FP6 call. One of those is based on something we’ve been researching for the last couple of months to support ageing population (cannot say more, sorry); it’s going to be a tough competition but we’re really working hard to win those funds.

Interaction design institute: I’ve been invited today by Aram Armstrong to attend to the IDII thesis presentations next monday. I’m looking forward to listen to the Open Builder project by Vinay Venkatraman: a prototype of a tactile browser for sight-impaired people.
I’m also going to meet with Fabio Sergio for the second time in the same months, this is a guinness that’ll be partied with a Guinness.

I’m also managing a tough delivery for a whole site redesign. It’s going live tomorrow (let’s say: before tomorrow night). Some serious debug to be done. Damn.

Podcasting Keith Instone of UXnet

Keith Instone IBM fellow, Information architect and among the UXnet founders was recently interviewed by DesignCritique during Internet User Experience 2006 on User Experience Network (which I’m honoured to be part of).

“UXnet was formed to help make connections between the people and organizations that represent User Experience disciplines, and to encourage interchange and cooperation.”

The whole interview has been recorded and is available as podcast (MP3 file), worth a look… ehm… listen.”

Lift06 conferences notes

Just back in office from a crazy 3 days in Geneva and a plenty with todos weekend. I was greatly hosted by UXnet local representative Florian Egger (I arrived there as colleague, I left as friend. Thanks so much Florian!) and spent the two partying nights speaking with bright minded people like Noel “Noneck”, Florian himself, Jan-Christoph Zoels, Alexandra Deschamps-Sonsino and the rest of the Interaction Design Institute group.

I managed to convert my conference notes into HTML (if you use the great Mind Manager pls download the Map located here). As a disclaimer I’d say that they are extremely for my own personal use, and don’t know whether you can find them useful; you might want to integrate them with some of the excellent blog-reports findable on Technorati.

Bruno Giussani

  • Band is increasing
    • Connectivity is no longer localized. It’s personal and environmental
  • Individuals as actors or co-creators
  • Multiple personas
    • we started have multiple personas on the web which might be different from how we really are
      • Some are directly controlled by us (eg. blogs, linkedin, etc.) some other no (like google)
  • Digital world increasingly shadowing the real world
    • Socialight
    • Synthetic worlds and avatars (second life)
    • LOST TV show
      • It’s designed as a videogame
      • There’s clues that’re hidden in the film like in a videogame
  • Digital decade
    • Almost B people on the web and B on cellphones
  • Blog / Journalism
    • L’hebdo (Losanne weekly paper) started reporting on a blog the paris banlieu riots
      • Now they’re journalistically training banlieu people to blog for themselves

David Galipeau

  • The message is NOT the media
  • Internet = transfer of power
  • Few tactics are effective without the use of traditional media
    • Internet is used as a support channel, a channel to get INTO the media
  • God online
    • fund raigind and community building
    • god.com
    • Two audiences
      • mainstream
        • soft approach, professional
      • fundamentalist
        • very hard: text & images based
  • Mobilization
    • pp, mobile and pseudonymsLocalit�
    • Reputation systems make new level of cooperation possible
    • artmark website
      • they give free identities to everyone
  • Killer app of tomorrow are social practices
  • Information as a unit of currency

Matt Jones

  • Nseries
    • “social multimedia computers”
  • Nect Networked experiences team
  • Ubiqutous comuting is already here
  • Human universals – Donald E. Brown
    • Play
      • Play x feedback = legibility
  • play trends research
  • Solified socialization
    • every conversation and interactoin is becoming like a game
    • Digitalization of conversations and socializations
  • Let’s get physical
    • webcam base games
    • Gyms are becoming games
  • Hacker play
  • Truly playful spaces
    • The weather project
  • 0 Just in time situations
    • Flash mobs
  • Search and deploy
    • People writing on the cities and people finding the writings (yello w aroow project)
  • Three strong filters
    • Books: The ambiguity of play, the play ethic, riules of play
  • play = improvisation + exploring
  • The iceberg of play
    • Top: casual, solo play
    • bottom: Connected, constructive play
  • Play != entertainment
    • play is not frivolous

Cory Doctorow

  • Your business model is NOT internet ready :-D

Bruce Sterling

Women in technology

  • Involve you children (male and female) in technology, in fixing the computer, in web sites making
  • (then gone changing my euros, notes end here)

Identity revolution

  • Indentity 1.0
    • Rely on a trusted party and asymmetric
    • NOT web enabled
    • service driven model
    • Contect specific and not scalable
    • We are missing the identity layer
  • Indentity 2.0
    • User centric model
    • Digital Identity
      • A set of claims someone makes about me
      • Based on a chip
        • Biggest issue: nobody has a smartcard reader
    • Infocard
      • By Microsoft
      • VERY difficult to use
  • laws of identity
    • User control and consent
    • Limited discolsure for limited use
    • The law of the fewest party
    • Plularism of operators
    • Human integration
    • COnsistent experience across contects
  • Identity management is about addressing personal, business and national issues

Nanotechnology

  • What is coming within the to years in nano market
  • Change in physical properties = disruptive technologies with new intellectual property
  • Interdisciplinary field
  • New potential to data storage (000 Gb/inch)
  • Targeted nano-therapeuthics to defeat cancer

The specialization of communication channels

  • People aber very good at choosing the right media for each situation
    • Most fix phone calls are done in public
    • Mobile phone is the personal channel.
    • Email is the administrative channel
    • IM and VOIP
      • Step in / step out conversation
      • Open channel in the background
    • Blogging is the networking channel; it hugely extends the number of communication partners
    • A pattern of communication arises, stays for a while and then disappears

InnovationLab

  • Innovation has become a crucial success factor in every business
  • Challenges to innovation
    • People still think is silos wchich are not connected
    • “Play” is still questioned. but play is NOT childish
    • No time to think at ideas
  • Themeparks are a unity of space design, content and “experience”
  • Think Tanks are one of the fastest growing tools for science, media and communication
    • Think Tanks in 0, 00 now
  • Innovation labs are temporary installments which group together people from different brackgrouds
  • It’s a physical blog on speed

Global Microbranding

  • The best media is word of mouth (wrong)
  • If your product doesn’t go to the market and changes the rules, there will be NO word of mouth
    • E.g. Skype, it’s a very subject for people conversations BECAUSE it has changed the rules
  • Hugh used his blog post as the supporting speech slides
  • See document: 00html

A journey into co-creation

  • Innovation competencies are located within R&D, Marketing and creativity
    • Corporations cannot be “closed” anymore, they need to socialize with their customers

Jean-Fran�ois Groff

  • Life is made of all the connections you have with people and objects. And this conncetions brings joy
  • VIZTA project www.vizta.com

Open design

  • Virtualization of working, playing, etc
    • The transactions in digital world are much more cost effective
  • There’s a shift from buying from bookstores to buying online
  • Ohmy News -> every citizen is a reporter -> pay what you think it’s worth
  • Accessibility: is it only for geeks?
  • Role of the designer in open design
    • He’s between the consumer and the artifact
  • Virtualization of everyday is UNAVOIDABLE
  • New paradigm: from designing forms and artifacts to designing rules and parameters for forms and artifacts to emerge

Corporate blogging (Robert Scoble)

  • Reason #1: google
    • Other people control the conversation. If they don’t link to you, you don’t exhist
  • Blog have taken the web to everybody, not only to HTML geeks
  • Nobody is going to link a press release