Lift06: Life, Ideas, Future. Together.

I was planning to write a post on the new MacBook Pro, but it’ll have to wait since I’ve just received an invitation to speak at the Lift06 conference in Geneve: its aim is “to connect people who are passionate about new applications of technology and propel their conversations into the broader world to improve life and work”.

I’m really proud to be in such a good company and can’t wait to be there. Take a look at the impressive program to make your own idea.

What? Are you wondering what is going to be my speech topic? Well I’m happy to say it’s my older baby: Flash Voice! A voice controlled, internet based, assistive software for elderly and disabled, with an (mostly invisible) Flash interface.

I’ll be in Geneve for the 2 conference days, should you be in town and like to chat with a beer in your hand just drop me a line.

Lift06 conferences notes

Just back in office from a crazy 3 days in Geneva and a plenty with todos weekend. I was greatly hosted by UXnet local representative Florian Egger (I arrived there as colleague, I left as friend. Thanks so much Florian!) and spent the two partying nights speaking with bright minded people like Noel “Noneck”, Florian himself, Jan-Christoph Zoels, Alexandra Deschamps-Sonsino and the rest of the Interaction Design Institute group.

I managed to convert my conference notes into HTML (if you use the great Mind Manager pls download the Map located here). As a disclaimer I’d say that they are extremely for my own personal use, and don’t know whether you can find them useful; you might want to integrate them with some of the excellent blog-reports findable on Technorati.

Bruno Giussani

  • Band is increasing
    • Connectivity is no longer localized. It’s personal and environmental
  • Individuals as actors or co-creators
  • Multiple personas
    • we started have multiple personas on the web which might be different from how we really are
      • Some are directly controlled by us (eg. blogs, linkedin, etc.) some other no (like google)
  • Digital world increasingly shadowing the real world
    • Socialight
    • Synthetic worlds and avatars (second life)
    • LOST TV show
      • It’s designed as a videogame
      • There’s clues that’re hidden in the film like in a videogame
  • Digital decade
    • Almost B people on the web and B on cellphones
  • Blog / Journalism
    • L’hebdo (Losanne weekly paper) started reporting on a blog the paris banlieu riots
      • Now they’re journalistically training banlieu people to blog for themselves

David Galipeau

  • The message is NOT the media
  • Internet = transfer of power
  • Few tactics are effective without the use of traditional media
    • Internet is used as a support channel, a channel to get INTO the media
  • God online
    • fund raigind and community building
    • god.com
    • Two audiences
      • mainstream
        • soft approach, professional
      • fundamentalist
        • very hard: text & images based
  • Mobilization
    • pp, mobile and pseudonymsLocalit�
    • Reputation systems make new level of cooperation possible
    • artmark website
      • they give free identities to everyone
  • Killer app of tomorrow are social practices
  • Information as a unit of currency

Matt Jones

  • Nseries
    • “social multimedia computers”
  • Nect Networked experiences team
  • Ubiqutous comuting is already here
  • Human universals – Donald E. Brown
    • Play
      • Play x feedback = legibility
  • play trends research
  • Solified socialization
    • every conversation and interactoin is becoming like a game
    • Digitalization of conversations and socializations
  • Let’s get physical
    • webcam base games
    • Gyms are becoming games
  • Hacker play
  • Truly playful spaces
    • The weather project
  • 0 Just in time situations
    • Flash mobs
  • Search and deploy
    • People writing on the cities and people finding the writings (yello w aroow project)
  • Three strong filters
    • Books: The ambiguity of play, the play ethic, riules of play
  • play = improvisation + exploring
  • The iceberg of play
    • Top: casual, solo play
    • bottom: Connected, constructive play
  • Play != entertainment
    • play is not frivolous

Cory Doctorow

  • Your business model is NOT internet ready :-D

Bruce Sterling

Women in technology

  • Involve you children (male and female) in technology, in fixing the computer, in web sites making
  • (then gone changing my euros, notes end here)

Identity revolution

  • Indentity 1.0
    • Rely on a trusted party and asymmetric
    • NOT web enabled
    • service driven model
    • Contect specific and not scalable
    • We are missing the identity layer
  • Indentity 2.0
    • User centric model
    • Digital Identity
      • A set of claims someone makes about me
      • Based on a chip
        • Biggest issue: nobody has a smartcard reader
    • Infocard
      • By Microsoft
      • VERY difficult to use
  • laws of identity
    • User control and consent
    • Limited discolsure for limited use
    • The law of the fewest party
    • Plularism of operators
    • Human integration
    • COnsistent experience across contects
  • Identity management is about addressing personal, business and national issues

Nanotechnology

  • What is coming within the to years in nano market
  • Change in physical properties = disruptive technologies with new intellectual property
  • Interdisciplinary field
  • New potential to data storage (000 Gb/inch)
  • Targeted nano-therapeuthics to defeat cancer

The specialization of communication channels

  • People aber very good at choosing the right media for each situation
    • Most fix phone calls are done in public
    • Mobile phone is the personal channel.
    • Email is the administrative channel
    • IM and VOIP
      • Step in / step out conversation
      • Open channel in the background
    • Blogging is the networking channel; it hugely extends the number of communication partners
    • A pattern of communication arises, stays for a while and then disappears

InnovationLab

  • Innovation has become a crucial success factor in every business
  • Challenges to innovation
    • People still think is silos wchich are not connected
    • “Play” is still questioned. but play is NOT childish
    • No time to think at ideas
  • Themeparks are a unity of space design, content and “experience”
  • Think Tanks are one of the fastest growing tools for science, media and communication
    • Think Tanks in 0, 00 now
  • Innovation labs are temporary installments which group together people from different brackgrouds
  • It’s a physical blog on speed

Global Microbranding

  • The best media is word of mouth (wrong)
  • If your product doesn’t go to the market and changes the rules, there will be NO word of mouth
    • E.g. Skype, it’s a very subject for people conversations BECAUSE it has changed the rules
  • Hugh used his blog post as the supporting speech slides
  • See document: 00html

A journey into co-creation

  • Innovation competencies are located within R&D, Marketing and creativity
    • Corporations cannot be “closed” anymore, they need to socialize with their customers

Jean-Fran�ois Groff

  • Life is made of all the connections you have with people and objects. And this conncetions brings joy
  • VIZTA project www.vizta.com

Open design

  • Virtualization of working, playing, etc
    • The transactions in digital world are much more cost effective
  • There’s a shift from buying from bookstores to buying online
  • Ohmy News -> every citizen is a reporter -> pay what you think it’s worth
  • Accessibility: is it only for geeks?
  • Role of the designer in open design
    • He’s between the consumer and the artifact
  • Virtualization of everyday is UNAVOIDABLE
  • New paradigm: from designing forms and artifacts to designing rules and parameters for forms and artifacts to emerge

Corporate blogging (Robert Scoble)

  • Reason #1: google
    • Other people control the conversation. If they don’t link to you, you don’t exhist
  • Blog have taken the web to everybody, not only to HTML geeks
  • Nobody is going to link a press release

Lift06. Program available.

The LIFT06 program (PDF file) is out. Done. Finished. Nearly printed. Wow.

I’d say that starting a new year with a talk in a conference that features Matt Jones, Cory Doctorow, Bruce Sterling and Robert Scoble all in the same place is going to be a little bit overwhelming. And exciting.
My slides are nearly ready, still fine tuning the speech and having a lot of help and encouragement by my friend Dirk. Planning to be able to astound during my ten minute talk. Hope so, at least :-)

In the meanwhile the Mobup thing is really exploding, a lot of buzz in the mobile news sites yesterday and the day before. Hope to be able to develop a more stable (and broadly compatible!) version soon! (If you like we have open positions for J2ME open source programmers available).