Just back in office from a crazy 3 days in Geneva and a plenty with todos weekend. I was greatly hosted by UXnet local representative Florian Egger (I arrived there as colleague, I left as friend. Thanks so much Florian!) and spent the two partying nights speaking with bright minded people like Noel “Noneck”, Florian himself, Jan-Christoph Zoels, Alexandra Deschamps-Sonsino and the rest of the Interaction Design Institute group.
I managed to convert my conference notes into HTML (if you use the great Mind Manager pls download the Map located here). As a disclaimer I’d say that they are extremely for my own personal use, and don’t know whether you can find them useful; you might want to integrate them with some of the excellent blog-reports findable on Technorati.
Bruno Giussani
- Band is increasing
- Connectivity is no longer localized. It’s personal and environmental
- Individuals as actors or co-creators
- Multiple personas
- we started have multiple personas on the web which might be different from how we really are
- Some are directly controlled by us (eg. blogs, linkedin, etc.) some other no (like google)
- we started have multiple personas on the web which might be different from how we really are
- Digital world increasingly shadowing the real world
- Socialight
- Synthetic worlds and avatars (second life)
- LOST TV show
- It’s designed as a videogame
- There’s clues that’re hidden in the film like in a videogame
- Digital decade
- Almost B people on the web and B on cellphones
- Blog / Journalism
- L’hebdo (Losanne weekly paper) started reporting on a blog the paris banlieu riots
- Now they’re journalistically training banlieu people to blog for themselves
- L’hebdo (Losanne weekly paper) started reporting on a blog the paris banlieu riots
David Galipeau
- The message is NOT the media
- Internet = transfer of power
- Few tactics are effective without the use of traditional media
- Internet is used as a support channel, a channel to get INTO the media
- God online
- fund raigind and community building
- god.com
- Two audiences
- mainstream
- soft approach, professional
- fundamentalist
- very hard: text & images based
- mainstream
- Mobilization
- pp, mobile and pseudonymsLocalit�
- Reputation systems make new level of cooperation possible
- artmark website
- they give free identities to everyone
- Killer app of tomorrow are social practices
- Information as a unit of currency
Matt Jones
- Nseries
- “social multimedia computers”
- Nect Networked experiences team
- Ubiqutous comuting is already here
- Human universals – Donald E. Brown
- Play
- Play x feedback = legibility
- Play
- play trends research
- Solified socialization
- every conversation and interactoin is becoming like a game
- Digitalization of conversations and socializations
- Let’s get physical
- webcam base games
- Gyms are becoming games
- Hacker play
- Truly playful spaces
- The weather project
- 0 Just in time situations
- Flash mobs
- Search and deploy
- People writing on the cities and people finding the writings (yello w aroow project)
- Three strong filters
- Books: The ambiguity of play, the play ethic, riules of play
- play = improvisation + exploring
- The iceberg of play
- Top: casual, solo play
- bottom: Connected, constructive play
- Play != entertainment
- play is not frivolous
Cory Doctorow
- Your business model is NOT internet ready
Bruce Sterling
- Shaping things blog
- Web 0 is a social movement
Women in technology
- Involve you children (male and female) in technology, in fixing the computer, in web sites making
- (then gone changing my euros, notes end here)
Identity revolution
- Indentity 1.0
- Rely on a trusted party and asymmetric
- NOT web enabled
- service driven model
- Contect specific and not scalable
- We are missing the identity layer
- Indentity 2.0
- User centric model
- Digital Identity
- A set of claims someone makes about me
- Based on a chip
- Biggest issue: nobody has a smartcard reader
- Infocard
- By Microsoft
- VERY difficult to use
- laws of identity
- User control and consent
- Limited discolsure for limited use
- The law of the fewest party
- Plularism of operators
- Human integration
- COnsistent experience across contects
- Identity management is about addressing personal, business and national issues
Nanotechnology
- What is coming within the to years in nano market
- Change in physical properties = disruptive technologies with new intellectual property
- Interdisciplinary field
- New potential to data storage (000 Gb/inch)
- Targeted nano-therapeuthics to defeat cancer
The specialization of communication channels
- People aber very good at choosing the right media for each situation
- Most fix phone calls are done in public
- Mobile phone is the personal channel.
- Email is the administrative channel
- IM and VOIP
- Step in / step out conversation
- Open channel in the background
- Blogging is the networking channel; it hugely extends the number of communication partners
- A pattern of communication arises, stays for a while and then disappears
InnovationLab
- Innovation has become a crucial success factor in every business
- Challenges to innovation
- People still think is silos wchich are not connected
- “Play” is still questioned. but play is NOT childish
- No time to think at ideas
- Themeparks are a unity of space design, content and “experience”
- Think Tanks are one of the fastest growing tools for science, media and communication
- Think Tanks in 0, 00 now
- Innovation labs are temporary installments which group together people from different brackgrouds
- It’s a physical blog on speed
Global Microbranding
- The best media is word of mouth (wrong)
- If your product doesn’t go to the market and changes the rules, there will be NO word of mouth
- E.g. Skype, it’s a very subject for people conversations BECAUSE it has changed the rules
- Hugh used his blog post as the supporting speech slides
- See document: 00html
A journey into co-creation
- Innovation competencies are located within R&D, Marketing and creativity
- Corporations cannot be “closed” anymore, they need to socialize with their customers
Jean-Fran�ois Groff
- Life is made of all the connections you have with people and objects. And this conncetions brings joy
- VIZTA project www.vizta.com
Open design
- Virtualization of working, playing, etc
- The transactions in digital world are much more cost effective
- There’s a shift from buying from bookstores to buying online
- Ohmy News -> every citizen is a reporter -> pay what you think it’s worth
- Accessibility: is it only for geeks?
- Role of the designer in open design
- He’s between the consumer and the artifact
- Virtualization of everyday is UNAVOIDABLE
- New paradigm: from designing forms and artifacts to designing rules and parameters for forms and artifacts to emerge
Corporate blogging (Robert Scoble)
- Reason #1: google
- Other people control the conversation. If they don’t link to you, you don’t exhist
- Blog have taken the web to everybody, not only to HTML geeks
- Nobody is going to link a press release